OpenFileItem.cs: win32api所需结构体StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)
不可少,指定非托管对象必须
using System;
using System.Runtime.InteropServices;
namespace Assets.Editor.rayfalling {
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileItem {
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
}
OpenFileDialog.cs: 调用系统dll
using System.Runtime.InteropServices;
namespace Assets.Editor.rayfalling {
public class OpenFileDialog {
//链接指定系统函数 打开文件对话框
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileItem ofn);
//链接指定系统函数 另存为对话框
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenFileItem ofn);
}
}
测试代码:
using System.Runtime.InteropServices;
using Assets.Editor.rayfalling;
using UnityEditor;
using UnityEngine;
using OpenFileDialog = Assets.Editor.rayfalling.OpenFileDialog;
namespace Assets.Editor {
public class ExternalDownload : MonoBehaviour {
[UnityEditor.MenuItem("External Download/Import")]
static void Import() {
var openFileName = new OpenFileItem();
openFileName.structSize = Marshal.SizeOf(openFileName);
openFileName.filter = "unitypackage(*.unitypackage)\0*.*|\0*.*";
openFileName.file = new string(new char[256]);
openFileName.maxFile = openFileName.file.Length;
openFileName.fileTitle = new string(new char[64]);
openFileName.maxFileTitle = openFileName.fileTitle.Length;
openFileName.initialDir = UnityEngine.Application.streamingAssetsPath.Replace('/', '\\'); //默认路径
openFileName.title = "请选择路径或者文件";
openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
if (!OpenFileDialog.GetSaveFileName(openFileName)) return;
var fileName = openFileName.file;
AssetDatabase.ImportPackage(packagePath: fileName, false);
}
}
}
参考来源: 简书
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本文地址: Windows下Unity 调用系统文件对话框
本文地址: Windows下Unity 调用系统文件对话框